The Gladiator
April 11th, 2006 Update
Go to the
Colleseum above the
Hall of Heroes.
PLEASE READ THESE STEPS *CAREFULLY* BEFORE ATTEMPTING THEM!
Click on each one of the lower two rows of windows...
Until a Grarrl asks you to join the Punch Club.
Go with him to Punch Club.
When you get there, you will see three punch bowls and a goblet on the table.
Click on the punch bowls in a specific
order shown below, and the goblet will become clickable.
You must drink the correct combination of three to unlock the link for your goblet. The correct combination of three is
different for everyone. Every time you click a combination of 3, check the goblet. Here are all 27 combinations:
1,1,1 ~ 1,1,2 ~ 1,1,3 ~ 1,2,1 ~ 1,2,2 ~ 1,2,3 ~ 1,3,1 ~ 1,3,2 ~ 1,3,3
2,1,1 ~ 2,1,2 ~ 2,1,3 ~ 2,2,1 ~ 2,2,2 ~ 2,2,3
~ 2,3,1 ~ 2,3,2 ~ 2,3,3
3,1,1 ~ 3,1,2 ~ 3,1,3 ~ 3,2,1 ~ 3,2,2 ~ 3,2,3 ~ 3,3,1 ~ 3,3,2 ~ 3,3,3
Once every hour the Graarl moves to a different window in the Colloseum... if you get booted from the Punch Club before
you find the right combo, just find the Graarl again and start over.
Click the sun that is on the cup.
This is your seventh constellation, the Gladiator.
Revisit Finneus.
Set up your telescope to find your Gladiator constellation.
The submit button may appear before you have closed the circuit,
but make sure to complete the circuit before submitting.
Return to the Hall of Heroes
to view the gemstones above Torakor, the Gladiator
http://www.neopets.com/altador/hallofheroes.phtml?view_statue_id=5
Revisit the Yurble.
Return to the Astronomy Club.
Revisit Finneus.
The Collector
Go to Altador, and go into either the
Illustrious Armory,
Exquisite Ambrosia, or
Magical Marvals.


Check the inflation rate, and multiply it by one hundred. For example, "Neopian Inflation is currently at 4.69%"=469 Neopoints...
go to the Neopian Bank and deposit or withdraw until you have that exact amount out, and return to the shop and refresh the
page. If the Altadorian Scales (Magical Marvels), Altadorian Chocolate Coin (Exquisite Ambrosia), or the Altadorian Coin Purse
(Illustrious Armoury) appears in the shop you refreshed, click on the item. If one of those items does not appear after refreshing,
go to one of the other two shops and repeat the interest rate/banking process until you find one of the three items listed
with your current neopoints matching the Neopian inflation rate times 100. Please note: there may be other items in the
shop at the same time, so look carefully! The item you are seeking will likely be the last one in the shop in that case.
Click on the item.
You now have your new constellation to search for: Gordos, The Collector.
NOTE: the shop does not take your neopoints, and you do not get to keep the item.
Revisit Finneus.
Set up your telescope and find your constellation.
View gemstones above The Collector http://www.neopets.com/altador/hallofheroes.phtml?view_statue_id=10
Revisit the Yurble.
Revisit the Astronomy Club.
Revisit Finneus.
The Thief
Return to the
Archives, and click on the Red Lenny.
You will get this message:
Go to Lenny's office, and click on the vase.
Then click the Meepit on the table.
Return to the Red Lenny...
Now return to the Archives and click on the door to the left.
Enter one of the two doors...
...and keep going through doors in nearly identical rooms until the smaller door on the upper right becomes clickable.
I
simply clicked the top door continuously while checking to see if the other door became a link and it did after a short time.
Three
or four clicks on either of the same door should do it.
You are looking for a closet full of Meepit Plushies.
How interesting... a box of Meepit plushies. This must be where the Archivist keeps getting his replacements! |
Click on the "Hide the Box.
Return to the Archivist and steal his Meepit again after clicking the vase.
Return to the red Lenny again... click "Uh oh?
Then click the handle of the dagger.
Your new constellation! Kelland, the Thief.
Return to Finneus.
Set up your telescope and find your constellation.
Return to the Hall of Heroes
and view the gemstones above Kelland, the Thief.
http://www.neopets.com/altador/hallofheroes.phtml?view_statue_id=3
Visit the Yurble.
Return to Finneus the Archivist.
Visit the Astronomy Club and receive your gift.
The Gatherer
Go to the
farmhouse, the
docks, the
quarry, or the
tomb (it's different for everyone)...
...until you see a Petpet hiding. Click it.
Go to the Archivist, and click the Petpet again.
The archivist says, "Oh my! What a poor little Vaeolus! I wonder what happened to his owner. He seems
very ill!
|
Go to the Alchemy Club (Where the disco ball was)...
Hmm, so you're looking for medicine, eh? I've got a potion that could help you out... for a price!
The Quiggle cackles at you and demands 30,000 neopoints for the medicine! What a jerk!
|
Click the potion.
*WHACK!* The Archivist storms over and swats the Quiggle on the hand. Hey! No selling of items is allowed in
the Archives! Why are you such a troublemaker, anyway?" He mutters angrily and retreats to his office.
|
Return to the Archivist, click on the Petpet, and you now
have the option of giving the Petpet the medicine.
Return to the Restive Tomb for bandages... click on the horizontal door brace.
Oh no! An angry, mummified Gelatinous Non-Cube is roaming around the tomb!
|
Refresh until bandages appear.
Try 29 and 59 seconds after the minute.
Tabbing will also help you find the link.
Look closely for the bottom right hand side to change slightly, then click it.
 Mummy Bandages
|
Return to Finneus, click on the Petpet, and you now have the option of giving the Petpet bandages.
Now go to the Punch club by finding the Grarrl in the Colosseum again.
Click the blueberry pie on the back table.
Return to Lenny, and click on the Petpet. The Petpet's posture tells you what to do:
Curled Up means Wait
Paw Over Mouth means Give Medicine
Paw Up means Bandage
Tounge Out means Feed
Vaeolus's needs will change once every minute. NOT A SIXTY SECOND MINUTE!
It is possible that the same need will
appear twice in a row.
ONLY CLICK ONE HEALING ACTION PER MINUTE!
When a minute passes, click 'Check In' to refresh the page
or simply
press F5 to see what the next healing action should be.
Personally, I found pressing F5 much more efficient.
You need to heal Vaeolus by doing a variation of the following:
First minute - Enter the Petpet page; the image shows a paw up pose. Click 'Bandage' once.
Second minute - Refresh
page. The image changes to a hungry pose. Click 'Feed' once.
Third minute - Refresh page. The image changes to a sleeping
pose. Click 'Wait' once.
Fourth minute - Refresh page. The image changes to a hungry pose. Click 'Feed' once.
Fifth
minute - Refresh page. The image changes to a sleeping pose. Click 'Wait' once.
Check in on the Vaeolus' refreshes the
page, but F5 works better.
This should continue for 10 or 11 minutes.
If you don't get this part after eleven minutes, return to see Lenny and
click on Vaeolus again to start over.
DO NOT LEAVE THE PAGE DURING THE HEALING PROCESS!
The Vaeolus seems to be feeling better!
A Skeith knocks on the door just then. "Why, hello there!" he says. "I'm from the Petpet
Protection League, and I heard you were nursing this poor little creature back to health. Very helpful of you! I'd like to
present you with this certificate on behalf of the PPL!
|
Click on the drawing on the paper he is holding
Your new constellation!
Return to Finneus.
The archivist says, "Ah, the Vaeolus seems to be feeling much better now. He can stay here until he's ready
to leave, of course. I'm sure he'd like to get back to his owner!
And another clue!" he says. "It seems we draw ever closer to solving this mystery. Quickly, to the observatory!
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here.
|
Set up your telescope and find your constellation.
Make sure to close the bottom part before submitting.
View the gemstones above Fauna, the Gatherer
http://neopets.com/altador/hallofheroes.phtml?view_statue_id=8
Visit the Yurble.
The janitor says, "Wow, it's getting really bright in here with all these gems lighting up on the
ceiling. Only two left! I wonder if anything special happens when all of them are lit up. Now that would be something to see."
|
Revisit Finneus.
Revisit the Astronomy Club.
The Protector
Return to the
quarry, and click on the back of the path (you can tab for it).
Find a small spot on the bottom right of the wall above the middle of the lighter horizontal grassy green spot. You can
see the actual link (!); click it.
This page opens:
An enormous, spectral Minitheus stands watchful in this secret room, hidden deep within the city
wall.
|
Then, click the medallion.
You are not worthy enough to pass!
The Guardian, though made entirely of ethereal mist, projects a field that forces you back! You cannot approach
the pedestal.
|
The creature won't let you go further, so press continue and go to the farmhouse.
Farmer Follies waves as you approach. "Hello there! Are you from the Altadorian Water Department?
The irrigation ditches near my farm have been filling up awfully quickly! If the water flow doesn't slow down, I'm going to
lose my crops! FARMING DOES NOT WORK THIS WAY!
|
After you talk to the farmer, go to the main altador map and click the upper left-hand round blue water receptacle
along the top of the wall surrounding Altador. This brings you to the Water Tower.
Go inside and click on the door under the Shoyru.
The plant engineers rush over to you as you enter. "You've got to help us!" the Zafara says. "The
plant's gone berserk, it's routing water every which way. We don't know how to fix it -- the plant was designed by a mad wizard,
and he didn't write any documentation! We're doomed!
The Shoyru shakes his head sadly. "I always knew having a mad wizard design our water distribution plant was
a bad idea.
|
Please be advised that this whole section pertaining to the water plant is very random and different for everyone...
just
keep clicking around and entering the other rooms and you will eventually get it.
Once inside the water plant (enter through the doorway below the Shoyru),
click the levers that move up and down;
fix the wheels
if they are not already in the position.
If you cannot get it some other random way, start by flooding Altador!
To flood Altador, put each lever in the upward
position and open each valve.
Altador Water Distribution Plant
OH NO! You opened too many pumps and valves, and Altador has been completely flooded!
...or it would have been, if the plant hadn't been built with automatic safety features that prevent
exactly this scenario from occurring. The plant has been reset to the way it was when you started messing with it. Whew!
|
After flooding Altador start in the room on the far left; click each valve once only, then move into the middle room
and click each valve or lever once only, then go into the room on the far right and click each valve or lever once only. Repeat
this process starting over again in the room on the far left a few times and you should get it right away. If after 5 times
of repeating this process, it isn't fixed, flood Altador again. After that do the same process, starting in the room on the
right. If neither of these work then all I can say is to fiddle around with the valves and levers.
This will happen when you are successful:
The engineers cheer. "You did it! The water's been rerouted properly, and there'll be no flood.
|
Return to the plant office.
One of the engineers stops you before you can do anything. "Look, now that the plant's working
properly, please don't change anything, okay?
|
Once it's fixed, return to the
farmhouse.
Farmer Follies cheers as you approach. "Thank you so much for saving my crops! We surely would have
drowned in a flood if it hadn't been for your quick thinking!
|
Click the lever inside the windmill.
Return to the
quarry, and enter the back link again along the path by the tree.
Click the medallion again, and the creature will let you pass.
Click any of the six gems on the medallion to get the
constellation.
The spectral Minitheus steps aside, letting you pass. "You have proven yourself worthy by protecting
Altador," he intones.
|
Click any one of the six points of light on the medallion.
You pick up the necklace, and notice that its shape forms a strange pattern...
|
Return to see Finneus the Lenny Archivist.

The archivist frowns as you enter. "A necklace on a pedestal? Guarded by a spectral beast of some
kind? Surely these are not the tools of someone with nothing to hide. Go, find the next constellation.
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here.
|
Set up your telescope and find your constellation.
Return to the Hall of Heroes
and click on Jerdana's Statue
http://www.neopets.com/altador/hallofheroes.phtml?view_statue_id=1
; then click the medallion around her neck.
Return to see Finneus.
 The archivist says, "And, at last, we come to Jerdana. The 'Protector.' Indeed!" he scoffs.
He peers out into the lobby, and then softly closes the door. "I don't know whether you've noticed this, but
the lights above the statues in the Hall of Heroes are no longer lit. None of them, not even Jerdana's. From what I gather,
this happened about the time that you took that necklace from its pedestal." He shakes his head. "I'm guessing that the necklace
was the power source for the magic that have been providing you with the clues to this puzzle. And, apparently, magically
powered the gems in the ceiling of the Hall of Heroes. That accounts for half the mysterious magic, at any rate. The other
half, that which has stolen our history, remains as strong as ever.
He pauses for a moment, listening, and then continues. "I trust that you have kept this to yourself. We must
uncover this riddle before Jerdana learns of our efforts. It is our only chance to reverse the effects of the spell, and return
our stolen history to us.
He peeks out the door. "I should do research in the main archives. I left them unlocked once before, by accident,
but this time I'll leave them open for you if you want to wander around.
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here.
|
Revisit the Yurble janitor.
The janitor shouts, "HEY!! Why are the lights off?! I was having fun looking at them, all shiny and
stuff... RAAARGHH!! IT REALLY MAKES ME ANGRY WHEN THE LIGHTS GO OFF!!"
|
Click all the other Statue's breastplates.



Visit the Astronomy Club.
The Astronomy Club members don't greet you at all as you enter the room, as they're hiding behind the door,
waiting for the club president to return. And just as he does, they jump him, and a struggle ensues!
The Wocky, Korbat, and Buzz manage to hold the Blumaroo. He seems extremely upset. "Unhand me, you
vermin!" he shouts. "You'll never get away with this! This is my club! Mine!
The Buzz notices something, and yells. "Look! There's something sticking out of his toga!" Indeed, there seems
to be a little green flap poking out the back of his toga...
|
Pull on the flap.
You pull on the little green tab, to reveal...
GASP!!
The Blumaroo's face is a MASK! You pull it off to reveal that dastardly Quiggle!
The Astronomy Club members gasp in shock. "Goodness! It's Old Man Withers, from the Herbalism, Mining, Underwater
Basket Weaving, Engineering, Alchemy, and Dance Clubs! He must have been trying to subvert the only other club in Altador
that actually had any members!
The Quiggle seethes at you. "And I would have gotten away with it, too, if it weren't for you darn kids!
The Wocky harrumphs. "Well, your evil plan, whatever it is, has been foiled. Off with you! I don't ever want
to see you in here again!" She shoves the Quiggle out the door and slams it behind him. "Good riddance!
The Wocky turns back to you and nods. "Thanks for your help in getting rid of him. I can't believe what a
sourpuss he turned out to be. Well, the club charter states that the club's Vice President -- that's me -- becomes President
in case the President can no longer fulfill his duties. Sorry if you thought that job would go to you, but that's not how
it works." She shrugs.
|
The Hunter
Go to the
Observatory, then return to the
Hall of Heroes.
Click on one of the three dots on the floor near the Protector.
Now visit Finneus.
The archivist says, "Ah, the last constellation! Go and find it, I suppose. We may as well get this
over with.
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here." |
Visit the Yurble.
The janitor says, "I saw you almost fall out of the observatory! That reminds me, I've been thinking
about closing the ceiling again. Our heating costs have gone way up, now that we have all this extra air to keep warm. We
keep our boilers in the basement, y'see. I keep having to go down there and adjust the settings. It's a real pain and MAKES
ME ANGRY!" He coughs. "Sorry. Been taking some medication to keep me calm. Anyway, if you want to go down to the basement
and take a look, just let me know.
|
Visit the basement.
Hall of Heroes
The basement of the Hall of Heroes is full of mysterious machinery.
|
Go to the quarry.
These are the new links in the quarry: the first one is just below center on the right side,
slightly outlined in white
(I tabbed it); the second one is outlined in red,
and the red arrow points to one of the rocks you take.
Refresh the
page when you first go to the quarry to make the links active...
One of the quarry workers blocks you as you try to step into the quarry. "Hey, you can't come in
here! This quarry's for official business only!"
The other quarry worker nudges him. "I think they want one of the rocks," he says. "Couldn't hurt, could it?
Just a rock, not like we don't have a million of 'em here anyway."
The first quarry worker grumps. "Fine, you can have a rock. But it'll cost ya -- 50 neopoints!"
|
Buy a rock for 50 Neopoints.
The quarry worker takes the 50 neopoints and hands you the rock. "Well, there you go. Don't know what you'd
want a perfectly flat three-inch rock for, but..." He shrugs, which is a neat trick, considering JubJubs have no shoulders.
|
Return to the basement via the Yurble in the Hall of Heroes.
Click one of the 10 main gear centers.
Your rock will appear jammed in the gear.
Return to the Yurble and push his button.
Hall of Heroes
The ceiling starts grinding closed...

|
Open the ceiling again and return to the Janitor.

Now visit Finneus.
The archivist says, "Wait, I'm sorry, did you say there were only three stars you found in the clue?
Well no wonder you can't find that constellation... three stars isn't enough for a constellation!" he scoffs. "You'll have
to go find the other half of the constellation, I suppose. Hm, it probably isn't in the same place as the first half. That
would be too easy.
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here."
|
Return to the quarry and find the second rock link near the green Jubjub.
Refresh the page when you first go to the quarry to make the links active...
Bring the rock from the basement with you by freeing it from the gear.
The quarry workers turn around at the noise of a rock being thrown into the quarry. "Hey, what was
that?" one of them says, peering around curiously.
|
Get your next rock... (the red square in pic above showing new links)
you can see the extra rock in these two screenies
just
above and to the right of the green Jub's hard hat.
The quarry workers turn back around. "Oh well, I guess it was nothing. Say, it sure does seem like
there's fewer rocks in here than there used to be."
|
Return to the Yurble. Play around with the rocks and gears, and check the ceiling by pushing his button.
The janitor shouts, "Aarrgh! You broke the gears! Jamming them up with your stupid rocks and such.
Now I have to go fix them all!"
The janitor returns a little while later. "There, I've replaced the broken gears with new ones. But I had
to reconnect the gears to the ceiling panel drive train, and I'm not sure I got them all in the same order..." He shrugs.
"Oh well, at least it'll still work. Stupid ceiling gears.
|
If the Janitor yells at you all the gears reset.
Get your next rock by clicking on the link above and to the right of the green jubjubs hat.
Refresh the page when you
first go to the quarry to make the links active...
Return to the Archives, and enter the Herbalism Club.
Join the circus.
The Quiggle's eyes brighten up as you ask about the circus. "Why, yes! I used to be the greatest
juggler Altador had ever known. But after that incident with the Bearog on the tightrope..." He shudders. "So I had to branch
out, find something new to occupy my time. Starting all these clubs seemed like a great idea, but now..." He looks around,
wistfully. "Oh, the glory days of juggling..." He glances at you out of the corner of his eye...
|
Click "All RIGHT already! Just teach me to juggle. Sheesh.
The Quiggle spends a few hours showing you the basic skill of juggling three similarly-sized objects.
It's an arduous process, filled with hope and despair, dizzying highs and crushing lows. But eventually, you master the art
of keeping three beanbags in the air, and the Quiggle pats you on the back. "I'm so glad I was able to pass on this knowledge.
Finally, my legacy will continue." He stops for a second, then scowls at you. "Now GET OUT! I've got to go back to being arrogant.
|
Return to the quarry and click the blue Jubjub.
Refresh the page when you first go to the quarry to make the links active...
The quarry workers look at you as you approach. "Bored? Yeah, I guess we are kinda bored. We've been
having the same argument for months. Can't think of anything new to talk about. I guess that's what can happen when you're
surrounded by square rocks all day. They're not interesting at all.
He perks up as you explain your request. "You want to show us your juggling skills, eh? But you've only got
one rock! How can you juggle with just one rock? That's crazy."
|
Bring your rock from the basement.
The quarry workers look at you as you approach. "Bored? Yeah, I guess we are kinda bored. We've been
having the same argument for months. Can't think of anything new to talk about. I guess that's what can happen when you're
surrounded by square rocks all day. They're not interesting at all.
He perks up as you explain your request. "You want to show us your juggling skills, eh? Well, it looks like
you've only got two rocks there. That's hardly a challenge to juggle!
Unless you're a JubJub," says the other quarry worker.
Well, yes, obviously," says the first one. "But if you had three rocks to juggle, now that would be something.
|
Click "So give me another rock".
The quarry workers cheer as you demonstrate your juggling ability. "Wow, that's the most fun I've
had at work since I started here!" says one. "You bet," says the other. "This is quite possibly the greatest day of my entire
life." He sniffles, holding back tears.
|
Return to the basement and put a rock in one of the gears, then press the Janitor's button; best done in two windows.
Try one rock at a time to see how far the ceiling opens to the right with each one; if the janitor yells at you the positions
reset. It appears that each gear slides a side of the ceiling open by a specific but unique number of spaces. So to open 15
spaces without using the number five 3 times, the most logical is 4 5 6... so you have to find the gears that do that. Repeat
until you manage to completely close the left side of the ceiling, and have the right side open.
To make sure you have three rocks put them all in once.

Click one of the dots on the floor.
Your last constellation!
Return to Finneus.
The archivist gasps in surprise. "Ah! What a tricky bit of puzzling that last clue was to find. And
not powered by magic at all, but simple physical mechanics. Well, you'd best be off to find the constellation, then. We have
precious little time."
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here."
|
Set up your telescope and find your constellation.
Once again, make sure to close the circuit!
Revisit the janitor.
The janitor shouts, "WHAT?! After all that, I don't even get to see the ceiling all lit up pretty?
NONSENSE!! This is ridiculous! I demand reparations! I demand satisfaction! Something must be done! ARRRGHH!!" He starts running
around in circles, frothing at the mouth and growling incomprehensibly.
|
Revisit the Astronomy Club.
The Astronomy Club members greet you warmly as you enter the room.
The Wocky approaches you. "Well, aside from the whole drama with that nasty Quiggle, you sure have found a
whole lot of new constellations. I just wanted to thank you again for helping us out and being such a great club member. In
fact, right now, I'm preparing a new paper for the Altadorian Journal of Astronomy, all about how new constellations can be
identified in the heavens. If you don't mind, I'll put your name on it as co-author, since after all, it's your findings that
the paper's based on, so you really deserve the credit."
The club members gather around you. "Three cheers for you! Hooray!"
|
Revisit Finneus.
The archivist says, "At long, long last, King Altador, the Hunter. You have found a constellation
for each of the twelve Heroes of Altador... and all twelve of the constellation gems in the ceiling of the Hall of Heroes
would be alight, except that the magical source of their lighting has been shut off.
However, the Book of Ages has revealed another chapter. I believe that the Book contains a weak magical power
source, which reveals a chapter each time a constellation is found. I think I failed to sense it before because the other
two enchantments, being so much more powerful, drowned it out. Alas, the magic in the Book of Ages does not seem to be connected
to anything else, so it is of no use to us in unraveling this mystery.
He sits at his table, shuffles through some papers. "And now we wait. The history-hiding enchantment is very
strong, and will probably take some time to wear off. We should slowly begin to regain our memories of past history as it
decays.
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here.
|
Click on the Darkest Faerie's flames in the book on page 53.
The archivist says, "Strange, I'd overlooked that drawing of the Dar--" He hesitates for a moment,
and gathers his composure. "The Betrayer. But you think it means something, you say? But what?
He plops into his chair and rests his chin on his hand. "The fire in her hands... well, it's practically her
trademark. And the picture does resemble her statue in the Hall of Heroes. Except on the statue, the flames are stone, just
like the rest of it. Perhaps there's some way to bring the stone to life? There might be such a spell in the Archives somewhere,
but the cataloguing system doesn't go into detail about specific spells, just the titles of books.
He shakes his head. "Of course, there are thousands of spellbooks in there... tens or hundreds of thousands,
perhaps. I wouldn't know where to begin to find the proper spell. Finding the coordinates for the correct room, just searching
randomly, would be... madness of some kind.
|
Now click on the handle to the door in the Archives main hall, and enter the Altadorian Archives Library. Search for
the Spellbook.
If you go to the star mapping site and enter your star data, then under the Darkest Faerie's coordinates it should
say the room number. If it doesn't then you can just use this procedure to find it:
Take the co-ordinates for your very first constellation, The Sleeper, and add up all the X (first column) and Y (second
column) numbers, you will be given the room number. Add all numbers in each column, reducing them to two digit numbers; ignore
negatives.
X, Y
49, 2
89, -28
129, -58
169, -58
209, -28
249, 2
Sums: X=894 (8 9 4=21)
Y=176 (1 7 6=14)
Therefore, Spellbook room: 21, 15
If your numbers are not divisible by three, round them off to the closest.
Change the URL to arcx=21arcy=15 to check rooms
Now highlight the banner that says "Altadorian Archives." Press TAB
until you get the first book in the address across the bottom of your screen. Press enter; if it isn't the spellbook, press
BACKSPACE and hit TAB again, then ENTER. Repeat until you have found the book.
For example, if your room is number arcx=21&arcy=15, Tab until the address says "arcx=21&arcy=15&read_book"
followed by some more numbers and letters. Hit enter. If it isn't the Spell Book, hit backspace and highlight banner again,
and tab to the next book.
There are 31 books in each room.
This spellbook contains 52,143 distinct spells!
Which one do you want to cast?
Once you obtain the Spell Book, enter spell number 29884 into it.
You will get a message saying "You cast spell number
29,884. Nothing happens.
Return to the Hall of Heroes
and look at the statue of the Darkest Faerie.
Put the Medallion on the Statue (click breastplate).
You place the necklace around the neck of the Darkest Faerie's statue...
As soon as you do, the flames on her hands flare brightly, beams of light shoot out from cracks in the stonework,
and a few seconds later, the statue explodes into a pile of rubble!
A loud ringing sound echoes throughout the room, and across all Altador. Everyone staggers back, looking very
dizzy, and puts their hands to their temples. Then the ringing sound ends. A minute later, Finneus, the Archivist, comes running
inside. "Oh, goodness!" he shouts as he reaches you. "I remember it now--I remember everything!"
Indeed you do," intones a deeper, more profound voice. You turn to see King Altador striding into the room,
Jerdana at his side.
Finneus sees them, but he doesn't seem frightened at all. Instead, he rushes over to Jerdana, and bows before
her. "My lady, I'm so, so sorry to have doubted you. I didn't remember, you see--"
Jerdana chuckles gently. "Of course," she says. "That was the intent of the spell, was it not?" Finneus cracks
a smile. "Yes, I suppose it was. Um, perhaps we should explain matters to my friend over here." He glances at you.
Jerdana approaches you. "You look confused," she says. "Of course, since you knew nothing from before the
spell, you have not remembered anything. So allow me to explain." King Altador puts a hand on your shoulder. "Let us adjourn
to the Council Chamber," he says.
|
Click "Continue" and proceed to the Council Chamber.
The council chamber holds the twelve seats of the Heroes of Altador. This is where they meet to debate the
issues facing the great kingdom of Altador.
Jerdana and Altador smile as you enter. "Welcome back," Jerdana says. "Would you like me to repeat
the story of how Altador's history was hidden and later freed?"
|
Return to the Hall of Heroes; the Darkest Faerie Statue is obliterated.
Click where the Statue used to be.
This was a statue of the Darkest Faerie, also known as the Sleeper. Now it's a pile of rubble.
The janitor sighs as he takes a break from sweeping up rubble. "This is going to take forever! Who knew enormous
stone statues were so heavy?"
|
View the gemstones above Jerdana's and Altador's Statues.
Visit Finneus the Lenny Archivist one last time.
The archivist grins broadly as you enter. "Ah, come in, come in! Good to see you again. I'm glad
this whole ordeal is finally over. Our history restored, everything back to normal. Of course, it'll take some time to adjust.
And I think I'm going to take a well-deserved vacation." He pauses for a few seconds. "Well! That was nice. Back to work."
The archivist clears his throat. "Oh, by the way, if you want to see all your previous clues collected into
one place, I've made up a list for you here.
|

Altador Plot Prizes!
Go
Hereto collect your plot prizes.
Council Chamber
The council chamber holds the twelve seats of the Heroes of Altador. This is where they meet to debate the
issues facing the great kingdom of Altador.
Jerdana and Altador smile as you enter. "Welcome back," Jerdana says. "Would you like me to repeat
the story of how Altador's history was hidden and later freed?" |
Click on the King to get your Plot Prizes. |
Something Has Happened!
You are now eligible to use the 'Altadorian Constellations' theme when browsing the Neopets.com website!
Check out your User Preferences to change your theme. |
Council ChamberKing Altador beckons you to step closer.
Altador beams at you as you approach. "So! We finally have a reward for your valiant efforts
to restore the history of this great land. I must apologize for the delay, but it has taken us some time to regain our bearings.
Suddenly remembering the entirety of one's history is quite taxing.
Nevertheless, we do have your rewards. Our treasury is quite full, and so we have decided to award you a tidy
sum of Neopoints." He waves at Gordos, the Collector, who steps over to you, carrying a bulging bag.
Gordos glares at you. "I hate parting with such a large sum of money, but what Altador wants..." he grumbles.
"Here you go.
The bag contains 5,000 Neopoints!
Next," Altador says, "we've awarded you this trophy.
 Royal Astronomer
And finally, we have a few items for you...

Altador smiles. "I hope that suffices. I regret that we couldn't provide more choice, but as
I said, things are still a bit chaotic around here. And after all, this wasn't on the scale of what happened to the Lost Desert,
or what will soon be happening in--" He stops. "Ahem. Nevermind.
Well!" he continues. "You will always be welcome in Altador, and we will be eternally grateful for your services
to us. Farewell for now.
|
A few items for youClub President Super Plushie They could have made
separate ones, but this was cheaper.
The Way Windmills Work Windmills do, in fact, work that way.
Hall of Heroes Play Set With Limited Edition Miniature Gold-Plated Janitor!
Set of Four Commemorative Punch Club Pie Plates Hang them on your wall... just dont talk about
them.
|
Council ChamberJerdana bids you forward, and begins to tell you the story again.
Surely you are aware of the recent chaos wrought by the Betrayer, also called, by some, the Darkest Faerie."
She glances askew for a moment at King Altador, who raises an eyebrow but says nothing. "Freed from her underwater prison,
she wrested control of the kingdom from us, and attempted to remake Altador in her own image. The cornerstone of her plan
was to destroy the history of Altador, by means both physical and magical. She intended to destroy every history book in Altador,
and then cast a spell to change the memories of every citizen so that she would be remembered as the true founder of the kingdom.
The first half of the spell draped a veil across our memories of Altador's history, as well as hiding any
writings pertaining to that history. The spell also erased the Betrayer's memory of her very own plan to rewrite our history.
However, it did not erase her memory of having conquered Altador in the first place, for this was something she had secretly
desired since before the kingdom was even founded.
This is the spell you broke moments ago, by destroying the statue of the Betrayer. I embedded the power
source for the spell within her statue, knowing that in her mad quest for glory, she would likely destroy all the statues
in the Hall except for her own.
The second half of the spell provided for magical clues that would eventually lead you to the mechanism for
destroying her statue. I am sorry it was such a long and drawn-out process, but I had to make sure that only someone persistent
would try to solve it. The Betrayer has no patience for obscure puzzles, and she would hopefully have not realized that there
was a puzzle to solve, even had she come across the first clue. Thankfully, she was vanquished before she did.
However, this meant that every citizen of Altador--including myself and the king--had lost our memories of
not only Altador's storied past, but also our memories of having cast the spell entirely. Complicating things even more is
the fact that none of us were even aware that anything was missing. But the very design of the puzzle ensured that someone
such as yourself would come across it and attempt to unravel the mystery.
She grins at Finneus, who stands off to one side, looking abashed. "Our Archivist, alas, came to the wrong
conclusion about me while you were solving the puzzle. I did indeed steal Altador's history, but for the noblest of causes."
King Altador nods. "Indeed. Fear not, Finneus, for we can hardly blame you for misapprehending such a unique and dire situation.
Finneus blushes, embarrassed. "Of course not, your majesty.
Jerdana goes on. "The necklace you found hidden within the city wall was, as you guessed, the
magical power source for the clues. As long as it remained undisturbed on its pedestal, it could reveal the clues one by one
as they were solved. It did so by subtly manipulating both mind and matter; magically coercing certain citizens of Altador
to undertake certain tasks, so as to provide you with the information necessary to solve the puzzle, as well as arranging
physical objects, such as the clouds above Altador or the waves on the sea, to provide you with the clues to find the constellations.
Finneus pipes up. "This hero has acquitted themselves most capably in that regard, I must say." He smiles
proudly at you.
Indeed you have," Altador chuckles. "We will soon provide you with a choice of rewards for your service to
the kingdom. You can return here to see whether those rewards are yet available.
Jerdana nods, then examines you. "You have done a great thing, these past months," she says. "We can but hope
that the Darkest Faerie is truly banished from our realm, including all she has wrought. Good journeys to you, and may the
sun shine wherever you go.
|
Return to the Council Chambers the following day...
Council Chamber
King Altador smiles at you as you enter. "In continuing memory of your great service to our land,
I'd like to present you with a gift. It's only a small token of our appreciation, but we hope you will find it to your liking."
|
Collect your gift...
Everyone's gift is different here...
Nice sidebar, huh?
Return every day to get another gift!